Hands-On-Intelligent-Agents-with-OpenAI-Gym  by PacktPublishing

Deep RL agent implementations using PyTorch

created 7 years ago
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Project Summary

This repository provides code examples for the "Hands-On Intelligent Agents with OpenAI Gym" book, targeting developers and researchers interested in building deep reinforcement learning agents. It offers practical implementations for solving classic AI problems, playing Atari games, and autonomous driving simulations using PyTorch.

How It Works

The project leverages OpenAI Gym as a primary toolkit for creating and interacting with reinforcement learning environments. It demonstrates the implementation of various deep reinforcement learning algorithms, including Deep Q-Learning and Actor-Critic methods, using the PyTorch framework. This approach allows for the development of intelligent agents capable of learning optimal strategies through trial and error.

Quick Start & Requirements

  • Install: Typically involves cloning the repository and installing Python dependencies via pip.
  • Prerequisites: Python 3.x, PyTorch, OpenAI Gym, and potentially CARLA simulator for advanced examples.
  • Resources: Requires a Python environment and potentially significant computational resources for training agents, especially for complex tasks like autonomous driving.
  • Links: Book Information

Highlighted Details

  • Covers a range of RL algorithms: Deep Q-Learning, Actor-Critic (DDPG), Policy-Gradient (PPO), Rainbow.
  • Includes examples for classic Gym environments (e.g., Mountain Car) and advanced simulations like CARLA.
  • Demonstrates creating custom Gym environments.
  • Explores other learning environments like Roboschool, Gym-Retro, StarCraft-II, and DeepMindLab.

Maintenance & Community

This repository is associated with a published book by Packt Publishing. Maintenance and community support are primarily driven by the book's lifecycle and reader engagement.

Licensing & Compatibility

The repository's code is likely intended for educational and personal use as supplementary material for the book. Specific licensing terms for the code itself are not explicitly detailed in the provided README, but the book is published by Packt Publishing.

Limitations & Caveats

The code is tied to the content of a book published in 2018. Dependencies and best practices in reinforcement learning have evolved significantly since then, potentially requiring updates or modifications for compatibility with current libraries and hardware.

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2 years ago

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