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doodlumAdvanced graphics shaders for Skyrim
Top 62.5% on SourcePulse
Summary This project provides community-driven advanced graphics modifications for Skyrim SE, AE, and VR. It enhances visual fidelity through custom shaders, offering players a more immersive and graphically rich experience via cutting-edge rendering techniques.
How It Works As an SKSE core plugin, it injects advanced graphical capabilities into Skyrim using custom shaders for sophisticated visual effects. This goes beyond base game limitations. Community development fosters rapid innovation and incorporation of novel graphical enhancements.
Quick Start & Requirements
Building requires Visual Studio Community 2022 (C++ workload), CMake Tools, HLSL Tools, and Git, with PATH configured. Vcpkg is recommended. User prerequisites: "Address Library for SKSE" (SSE/AE) or "Address Library for SKSEVR" (VR). Build via cloning (git clone --recursive) and using Visual Studio "Open Folder" or CMake presets (cmake --preset ALL). Windows Container Docker build available.
Highlighted Details
Maintenance & Community The README provides no details on specific contributors, sponsorships, partnerships, community channels (Discord/Slack), or a roadmap.
Licensing & Compatibility Licensed under GPL-3.0-or-later with Modding and Linking Exceptions. Covers modded code, including Skyrim and hardware driver integrations. Linking exceptions aid integration, but GPL-3.0 core implies copyleft. The Community Shaders Logo is excluded from GPL, restricted to personal use without distribution or trademark rights. Commercial use/linking requires careful review of exception terms.
Limitations & Caveats Build process is complex, demanding a specific development environment. Docker build limited to Windows Containers. README does not detail specific shader limitations or known bugs. Community Shaders Logo has strict usage restrictions, prohibiting use beyond personal, unmodified forms without consent.
20 hours ago
Inactive