Vibe coding guide for AI-assisted software development
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This guide outlines "Vibe Coding," a methodology for AI-assisted software development, primarily targeting game developers but adaptable for app creation. It leverages large language models (LLMs) like Gemini 2.5 Pro and Claude Sonnet 3.7 to generate code based on structured documentation, aiming for modularity and clean architecture.
How It Works
Vibe Coding employs a structured, iterative approach where human oversight guides AI agents. The process begins with a Game Design Document (GDD) or Product Requirements Document (PRD) created with Gemini 2.5 Pro. This is followed by defining a tech stack and configuring AI behavior via .cursor/rules
files, emphasizing modularity. An AI-generated implementation plan breaks down development into small, testable steps. Claude Sonnet 3.7 then executes these steps, with the developer validating tests and updating documentation (progress.md, architecture.md) after each step.
Quick Start & Requirements
.cursor/rules
configuration is critical.Highlighted Details
Maintenance & Community
The guide is authored by Nicolas Zullo. It suggests using tools like Superwhisper for voice interaction with Claude. Community support or specific forums are not detailed.
Licensing & Compatibility
No licensing information is provided for the Vibe Coding methodology itself. Compatibility for commercial use or closed-source linking depends on the licenses of the underlying AI models and tools used (e.g., Cursor, Gemini, Claude).
Limitations & Caveats
The workflow is heavily dependent on specific AI models (Gemini 2.5 Pro, Claude Sonnet 3.7) and the Cursor IDE, potentially limiting adoption for users without access or preference for these tools. The effectiveness relies on the user's ability to create clear, detailed documentation and prompts.
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