C/C++ library for fast, local text-to-speech generation using Suno AI's Bark model
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This project provides a pure C/C++ implementation of Suno AI's Bark text-to-speech model, targeting developers and researchers seeking efficient, real-time, and multilingual speech generation. It offers significant performance advantages through CPU/GPU backends, AVX instruction set support, and various quantization methods (4-bit, 5-bit, 8-bit integer, F16/F32 precision).
How It Works
The implementation leverages the GGML inference library for efficient computation, enabling CPU and GPU (CUDA, Metal) acceleration. It supports multiple quantization strategies to reduce memory footprint and improve inference speed, while preserving audio quality by not quantizing the codec model. The architecture is designed for minimal dependencies and cross-platform compatibility.
Quick Start & Requirements
git clone --recursive
), update submodules, build with CMake (mkdir build && cd build && cmake .. && cmake --build . --config Release
).pip install -r requirements.txt
). NVIDIA GPU with CUDA for GPU acceleration.Highlighted Details
Maintenance & Community
The project is community-driven, welcoming contributions via bug reports, feature requests, and pull requests.
Licensing & Compatibility
The repository does not explicitly state a license in the provided README. Compatibility for commercial use or closed-source linking is not specified.
Limitations & Caveats
The project is under active development, with plans to implement support for additional models like AudioCraft and AudioLDM2. The README does not specify a license, which may impact commercial adoption.
8 months ago
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