Open-source course for building an AI-powered game simulation engine
Top 33.3% on sourcepulse
This open-source course teaches how to build an AI-powered game simulation engine that impersonates historical philosophers. It targets ML/AI, Data, and Software Engineers looking to create production-ready agentic applications beyond notebook tutorials, offering a hands-on approach to combining game development with LLM and RAG technologies.
How It Works
The course focuses on building an agentic RAG system using LangGraph and LangChain to create AI agents that embody philosophers like Plato and Aristotle. It emphasizes production-ready architecture, including RESTful API deployment with FastAPI and WebSockets, and integrates with tools like Groq for high-speed inference and MongoDB for agent memory. The approach prioritizes practical application of LLMOps and software engineering best practices.
Quick Start & Requirements
INSTALL_AND_USAGE.md
.philoagents-api
(Python backend) and philoagents-ui
(Node frontend), with the course focusing on the API.Highlighted Details
Maintenance & Community
Licensing & Compatibility
Limitations & Caveats
Modules 5 and 6 (LLMOps and multi-agent simulation) are marked as Work In Progress (WIP). The course focuses on the backend API; the UI is provided but not the primary focus of instruction.
2 months ago
1+ week