Car soccer environment for deep reinforcement learning research
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RoboLeague provides a car soccer environment for deep reinforcement learning research, specifically targeting adversarial self-play. It is designed for researchers and practitioners in RL who need a realistic simulation inspired by Rocket League for training agents.
How It Works
The environment is built using the Unity ML Agents Toolkit, leveraging its physics and agent control capabilities. It aims to replicate key Rocket League mechanics like ball physics, car aerial control, and ground acceleration, with plans to integrate dodges and a more refined lateral friction model.
Quick Start & Requirements
Highlighted Details
Maintenance & Community
Information regarding maintainers, community channels, or roadmaps is not explicitly provided in the README.
Licensing & Compatibility
The environment is licensed under Attribution-NonCommercial 4.0 International (CC BY-NC 4.0). This license prohibits commercial use and requires attribution.
Limitations & Caveats
The project is still under development, with features like dodges and a refined lateral friction model planned for future implementation. The current version relies on a specific release of the Unity ML-Agents Toolkit, which may impact compatibility with newer versions.
4 years ago
Inactive