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tachikomaredGenerates game-ready character spritesheets and animations from prompts
Top 95.5% on SourcePulse
This project provides a skill for Codex and GPT Web Agents to automatically generate game-ready pixel-art character spritesheets with 8-direction animations. It targets game developers seeking to streamline the creation of 64x64 assets from text prompts or reference images, significantly reducing manual effort in asset pipelines for RPGs, roguelikes, and similar genres.
How It Works
The skill processes input (text prompt or reference image) to establish character identity, including species, class, silhouette, and palette. It then generates a canonical 64x64 base sprite and produces animation strips for idle, walk, and attack actions across all 8 cardinal and intercardinal directions. Post-generation, it applies pixel cleanup, such as palette quantization and edge snapping, validates the resulting sprite atlas for frame integrity, and packages the final spritesheet along with a QA report. This automated workflow ensures consistent, game-ready assets.
Quick Start & Requirements
pip install Pillow).Highlighted Details
pixel_snap.py) and sprite sheet validation (validate_64_sheet.py).Maintenance & Community
No specific information regarding maintainers, community channels (like Discord/Slack), or project roadmap was found in the provided text.
Licensing & Compatibility
The project is released under the MIT License, which generally permits broad use, including commercial applications, with minimal restrictions beyond attribution.
Limitations & Caveats
The skill's functionality is critically dependent on the quality and capabilities of the integrated external image generation backend. Output is specifically tailored for 64x64 pixel art and the defined 8-direction animation structure, potentially requiring adaptation for different art styles or animation requirements.
2 months ago
Inactive