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Curated list of resources for 3D Gaussian Splatting
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This repository is a curated list of papers, resources, and implementations related to 3D Gaussian Splatting (3DGS). It serves as a comprehensive hub for researchers and developers interested in this rapidly evolving field, providing access to foundational concepts, cutting-edge advancements, and practical tools.
How It Works
The project focuses on 3D Gaussian Splatting, a technique that represents 3D scenes using millions of 3D Gaussians. This explicit representation allows for efficient, high-quality rendering at real-time speeds, overcoming limitations of previous implicit neural radiance field methods. The list covers various aspects, including papers on core algorithms, implementations across different frameworks (Taichi, PyTorch, C++/CUDA), viewers for game engines and web, supporting tools, and learning resources.
Quick Start & Requirements
This repository is a list of resources, not a runnable software package. To use specific implementations, refer to their respective project pages for installation and execution instructions. Dependencies vary widely, often including Python, CUDA, and specific deep learning frameworks.
Highlighted Details
Maintenance & Community
The list is actively maintained by the community, with contributions encouraged. Links to related projects (MrNeRF) and a contributing guide are provided.
Licensing & Compatibility
Implementations listed have various licenses, including Apache-2.0 and AGPL-3.0. Users must check individual licenses for compatibility with commercial or closed-source projects.
Limitations & Caveats
As a curated list, the repository itself does not have technical limitations. However, the rapid pace of research means that specific implementations may become outdated or superseded by newer methods. Users should verify the status and maintenance of individual linked projects.
3 days ago
Inactive