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MrNeRFC++ and CUDA engine for high-performance 3D Gaussian Splatting
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Summary
LichtFeld Studio addresses the need for high-performance real-time rendering in 3D Gaussian Splatting. It offers researchers and developers a C++ and CUDA-based implementation designed for speed and efficiency, enabling advanced neural rendering applications. The project aims to provide a powerful, accessible, and free alternative to commercial solutions.
How It Works
This project implements 3D Gaussian Splatting using modern C++23 and CUDA 12.8+ for maximum performance. It features a modular architecture separating core logic, training, and rendering components. Key innovations include an MCMC optimization strategy for better convergence and bilateral grid appearance modeling to handle per-image variations, contributing to its claimed superior rasterization speed.
Quick Start & Requirements
Pre-built binaries for Windows are available via releases and nightly builds, requiring no compilation. Users need an NVIDIA driver version 570 or newer. Detailed installation instructions are available on the LichtFeld Studio Wiki.
Highlighted Details
Maintenance & Community
The project maintains an active community via a Discord server for support and discussions. Updates and insights can be followed on Twitter. Resources like an FAQ and Wiki are also provided.
Licensing & Compatibility
LichtFeld Studio is licensed under GPLv3. This copyleft license requires derivative works to also be distributed under GPLv3, which may impose restrictions on integration into closed-source or commercial products without careful legal review.
Limitations & Caveats
The provided README does not explicitly detail known limitations, alpha status, or specific bugs. Users should consult the community channels for potential caveats or ongoing development issues.
1 day ago
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