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threedle3D asset generation via LLM-powered code writing
Top 63.6% on SourcePulse
<2-3 sentences summarising what the project addresses and solves, the target audience, and the benefit.> LL3M generates 3D assets in Blender via interpretable Python code, a novel approach distinct from data-driven methods. This multi-agent LLM system offers artists a modular, editable, co-creative workflow, enhancing integration and providing human-readable scene representations.
How It Works
LL3M uses specialized LLM agents to generate 3D assets through code. It reformulates shape generation as a code-writing task, coordinating agents to plan, retrieve (using BlenderRAG from API docs), write Python scripts leveraging Blender's constructs, and debug them. This code-centric method provides modularity, editability, and a co-creative loop for iterative refinement via code or parameters.
Quick Start & Requirements
python=3.12), install requirements (pip install -r requirements.txt)../blender/addon.py via preferences.python main.py --login) and accept terms (python main.py --accept-terms); 5 requests/day limit.Highlighted Details
Maintenance & Community
No explicit community links (Discord, Slack, forums) or roadmap are provided. The project appears academic, with authors listed and a BibTeX citation.
Licensing & Compatibility
The README does not specify a software license, requiring further investigation for adoption, especially for commercial use.
Limitations & Caveats
num_images, resolution_scale) for lower-end hardware.3 weeks ago
Inactive
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