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windystrifeUE4 integration with NVIDIA GameWorks tech
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This repository provides a pre-integrated build of Unreal Engine 4.18.3 with multiple NVIDIA GameWorks technologies, targeting game developers and researchers seeking to leverage advanced visual effects. It offers a consolidated environment for exploring and implementing features like destruction, particle simulation, fluid dynamics, advanced hair rendering, realistic water, and real-time global illumination.
How It Works
The project integrates several NVIDIA GameWorks libraries as UE4 plugins: Blast for destruction, Flex for GPU-accelerated particle simulation (fluids, cloth, etc.), Flow for voxel-based fluid simulation, HairWorks for character hair rendering, WaveWorks for real-time ocean simulation, and VXGI for voxel global illumination. This approach allows developers to utilize these specialized, GPU-intensive features within the familiar UE4 framework.
Quick Start & Requirements
Setup.bat (Windows), Setup.command (Mac), or Setup.sh (Linux) to download binaries, then generating project files (GenerateProjectFiles.bat/.command) and building the engine via Visual Studio (Windows) or Xcode (Mac).Highlighted Details
Maintenance & Community
Discussions and support are primarily handled through the NVIDIA GameWorks Integration forum thread on Unreal Engine forums. Specific VXGI questions can be directed to forum user Alexey.Panteleev or GitHub issues.
Licensing & Compatibility
The project's license is specified in LICENSE.md. Commercial use and linking with closed-source projects depend on the terms outlined in that file, which is not detailed here.
Limitations & Caveats
VXGI's DirectX 12 support is experimental and may be slower than DX11. Pre-computing VXGI lighting for lower-end systems or mobile is not implemented. The integration is tied to a specific UE4 version (4.18.3), potentially limiting compatibility with newer engine features or workflows.
2 years ago
Inactive
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