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kurong00Curated list of ebooks for game program learning
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This repository curates a collection of e-books for game programming education, structured according to a specific learning path. It targets aspiring and intermediate game developers seeking a comprehensive, self-guided curriculum covering foundational computer science, programming languages, software engineering, mathematics, and specialized game development topics. The primary benefit is a structured, curated list of essential reading materials for a career in game programming.
How It Works
The project acts as a curated bibliography, listing recommended e-books categorized by subject matter. It follows a learning path established by Milo Yip, organizing resources from foundational computer science principles to advanced game engine architecture, physics, AI, and graphics. This structured approach ensures a logical progression of knowledge, building from core concepts to specialized game development techniques.
Quick Start & Requirements
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Licensing & Compatibility
Limitations & Caveats
The repository provides only a list of book titles and does not host or link to the e-books themselves. Users must acquire the listed books independently. The collection is static and may not reflect the absolute latest advancements in the rapidly evolving field of game development.
11 months ago
Inactive
aikorea
Developer-Y