Curated list of ebooks for game program learning
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This repository curates a collection of e-books for game programming education, structured according to a specific learning path. It targets aspiring and intermediate game developers seeking a comprehensive, self-guided curriculum covering foundational computer science, programming languages, software engineering, mathematics, and specialized game development topics. The primary benefit is a structured, curated list of essential reading materials for a career in game programming.
How It Works
The project acts as a curated bibliography, listing recommended e-books categorized by subject matter. It follows a learning path established by Milo Yip, organizing resources from foundational computer science principles to advanced game engine architecture, physics, AI, and graphics. This structured approach ensures a logical progression of knowledge, building from core concepts to specialized game development techniques.
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Limitations & Caveats
The repository provides only a list of book titles and does not host or link to the e-books themselves. Users must acquire the listed books independently. The collection is static and may not reflect the absolute latest advancements in the rapidly evolving field of game development.
5 months ago
Inactive