Deep Q learning research paper for video game strategy
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This project implements Deep Q-Networks (DQN) to enable AI agents to learn strategies for playing video games like Pong and Tetris directly from raw pixel input. It targets researchers and developers interested in applying reinforcement learning to complex visual environments without prior game knowledge. The primary benefit is demonstrating human-level performance in Pong, showcasing the power and generalizability of deep learning for control tasks.
How It Works
The project utilizes a deep convolutional neural network (CNN) to approximate the action-value (Q) function. This Q-function estimates the expected future reward for taking a specific action in a given game state. The CNN processes raw pixel data, preprocessed into grayscale, resized, and stacked frames, to learn relevant features. Training employs Q-learning with experience replay and target networks, sampling minibatches from a memory of past transitions to stabilize learning and improve data efficiency.
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2 years ago
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