Material generation via diffusion for 3D objects (research paper)
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Material Anything is a diffusion-based framework for generating physically-based rendering (PBR) materials for any 3D object, including texture-less, albedo-only, generated, and scanned models. It addresses the need for a unified, end-to-end solution for material generation across diverse lighting conditions and object types, benefiting researchers and developers in computer graphics and 3D content creation.
How It Works
The framework leverages a pre-trained diffusion model enhanced with a triple-head architecture and a rendering loss for improved stability and material quality. It utilizes confidence masks as a dynamic switcher within the diffusion model to effectively handle both textured and texture-less objects under varying lighting. A progressive material generation strategy guided by these masks, followed by a UV-space material refiner, ensures consistent, UV-ready material outputs.
Quick Start & Requirements
--num_gpus
, --workers_per_gpu
, and --timeout
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Limitations & Caveats
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