Image editing framework using 3D geometry
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Image Sculpting offers a novel framework for precise 2D image editing by leveraging 3D geometry. It targets researchers and artists seeking granular control over object manipulation, moving beyond ambiguous text-based edits to enable direct interaction with 3D models derived from single images.
How It Works
The core approach converts 2D objects into editable 3D representations. This allows for direct manipulation of pose, rotation, translation, and composition. After editing, the 3D models are re-rendered into the 2D image, with a coarse-to-fine enhancement process ensuring high-fidelity integration. This hybrid method combines generative model flexibility with the precision of traditional graphics pipelines.
Quick Start & Requirements
pip install -r requirements.txt
. PyTorch with CUDA 11.8 is required.Highlighted Details
Maintenance & Community
The project is associated with New York University and Intel Labs. Further community or maintenance details are not explicitly provided in the README.
Licensing & Compatibility
Limitations & Caveats
The README notes that while other deformation methods are possible, using bones is recommended for intuitive, physics-aware editing. Successful 3D reconstruction from single images may require careful preprocessing, including recentering and scaling.
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