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LiteRealityGraphics-ready 3D scene reconstruction from RGB-D scans
Top 85.2% on SourcePulse
<2-3 sentences summarising what the project addresses and solves, the target audience, and the benefit.> LiteReality addresses the challenge of generating high-fidelity, graphics-ready 3D scenes from RGB-D scans. It targets researchers and developers in computer graphics and AR/VR, enabling the creation of scenes with realistic PBR materials directly from captured data. The project was accepted at NeurIPS 2025.
How It Works
The system reconstructs 3D scenes by processing RGB-D scans through distinct object and material painting stages. It leverages large multimodal models like Qwen-VL-8B-Instruct, alongside vision models such as CLIP, DinoV2, and SAM, to infer and apply photorealistic Physically Based Rendering (PBR) materials. The approach aims to automate the creation of visually rich 3D environments suitable for rendering pipelines.
Quick Start & Requirements
pip install -e .. A patched version of GroundingDINO must also be installed.bash example_scans_test.sh or process custom scans captured via Apple RoomPlan/3D Scanner App.Highlighted Details
.blend) and GLB exports.Maintenance & Community
The project code was released on January 19, 2026. No specific community channels (e.g., Discord, Slack) or roadmap links are provided in the README.
Licensing & Compatibility
The README does not specify a software license. This omission requires clarification for commercial use or integration into proprietary projects.
Limitations & Caveats
Data capture is currently limited to Apple's RoomPlan framework on LiDAR-equipped iPhones. The setup requires substantial disk space for the material database (~200 GB) and significant GPU VRAM (≥ 24 GB). Installation involves custom patches for third-party dependencies like GroundingDINO.
3 days ago
Inactive
apple
openai