Photorealistic simulator for embodied AI research
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SPEAR is a simulator designed to address limitations in embodied AI research, specifically offering enhanced content diversity, physical interactivity, and visual fidelity compared to existing tools. It targets researchers and developers in embodied AI, providing a photorealistic and highly detailed environment for training agents.
How It Works
SPEAR leverages Unreal Engine to create its virtual environments, featuring 300 unique indoor scenes with professionally designed layouts and object placements. This approach ensures high visual fidelity and content diversity, avoiding the repetition often found in other simulators. The simulator provides an OpenAI Gym interface, enabling seamless interaction with the environments through Python.
Quick Start & Requirements
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Maintenance & Community
SPEAR was developed with support from Intel and Kujiale, and is now maintained by an independent consortium with continued support from Kujiale.
Licensing & Compatibility
The code is released under an MIT License. Assets are licensed under various licenses, including CC0 for apartment, debug, and warehouse scenes, permitting academic use.
Limitations & Caveats
While the code is MIT licensed, the asset licenses vary, which may require careful review for specific commercial applications or closed-source integration. The README does not detail specific hardware recommendations beyond general Unreal Engine requirements.
6 days ago
Inactive