Research paper on LLMs for SVG understanding/generation
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LLM4SVG enables Large Language Models to process, understand, and generate complex Scalable Vector Graphics (SVG). It is designed for researchers and developers working with multimodal AI and vector graphics, offering a robust framework for SVG-centric LLM applications.
How It Works
LLM4SVG leverages specialized datasets (SVGX-Core-250k for pretraining, SVGX-SFT-1M for fine-tuning) and integrates with popular LLM frameworks like LLaMA-Factory, Unsloth, Transformers, and TRL. It supports multimodal inputs (text and vision) and offers flexible training options including LoRA and full fine-tuning, with optimized inference via vLLM. The approach includes specialized SVG tokenization for improved SVG syntax handling.
Quick Start & Requirements
conda env create -f environment.yml && conda activate llm4svg
), download datasets (bash script/download_dataset.sh
), set up datasets (bash script/setup_dataset.sh
), and install LLaMA-Factory (cd LLaMA-Factory && pip install -e ".[torch,metrics]"
).Highlighted Details
Maintenance & Community
The project is associated with the CVPR 2025 conference. For questions, bug reports, or collaboration, users are encouraged to open issues or submit pull requests on GitHub.
Licensing & Compatibility
The project is licensed under the MIT License, permitting commercial use and integration with closed-source projects.
Limitations & Caveats
Pretrained model weights are pending release. The project relies on external frameworks like LLaMA-Factory and Unsloth, which may have their own dependencies and maintenance cycles. Optimal performance may require significant GPU resources and careful configuration of training parameters.
2 months ago
Inactive