Threejs-Awesome-Graphics-Agent-Skills  by scottstts

Three.js agent skills for advanced graphics generation

Created 3 weeks ago

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254 stars

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Project Summary

This skill pack provides a comprehensive set of Three.js agent skills focused on achieving sophisticated graphics for scenes and games. It targets developers aiming to integrate advanced visual elements without deep-diving into complex graphics implementation details, enabling them to prioritize core application logic. The benefit lies in delivering out-of-the-box, high-fidelity graphics, significantly reducing development time for visually rich experiences.

How It Works

The project offers a vocabulary of sophisticated graphics implementations for agents, moving beyond basic 3D fundamentals or API documentation. It provides concrete examples and exact implementations of advanced techniques like PBR materials, shaders, procedural generation, and post-processing. Each graphics system adheres to an operating model requiring deterministic inputs, named controlling fields, perceptual parameters, and diagnostic outputs, ensuring reproducibility and control. This approach teaches agents how to produce excellent graphics, rather than just what to do.

Quick Start & Requirements

Installation is performed via npx. For global installation targeting specific agents: npx threejs-awesome-graphics-agent-skills@latest install --agent <agent_name> (e.g., codex, claude-code, cursor, github-copilot, gemini-cli). For project-specific installation: npx threejs-awesome-graphics-agent-skills@latest install --agent github-copilot --scope project. Custom agent installation requires: npx threejs-awesome-graphics-agent-skills@latest install --agent custom --path designated-agent-skills-dir. Development requires Node.js and npm.

Highlighted Details

  • Encompasses a vast array of specialized skills including threejs-spectral-ocean, threejs-volumetric-clouds, threejs-atmosphere-aerial-perspective, threejs-procedural-vegetation, threejs-raymarched-space-effects, and advanced post-processing like threejs-bloom and threejs-exposure-color-grading.
  • Focuses on graphics excellence through mesh design, PBR materials, advanced shaders (TSL/WebGPU, GLSL), procedural visuals, color management, and tone mapping.
  • Includes an example gallery for visual inspection of included graphics implementations and assets.
  • Provides development commands for validation, testing, and capturing example outputs (npm run validate, npm run test, npm run capture:examples).

Limitations & Caveats

This skill pack is not an API cheat sheet and deliberately skips basic 3D production fundamentals and Three.js API technicalities. Agents must be able to interpret and utilize the exact implementations provided, as simply prompting for "good graphics" will not suffice. The gallery serves for visual inspection; scene setup and supporting implementations are handled separately by the gallery's development shim.

Health Check
Last Commit

1 week ago

Responsiveness

Inactive

Pull Requests (30d)
1
Issues (30d)
0
Star History
254 stars in the last 22 days

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