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myBorisAI agent for mobile game control
Top 96.5% on SourcePulse
An open-source project enabling an AI model to play the popular mobile game Honor of Kings (王者荣耀). It targets AI researchers and developers interested in game AI, providing a platform for learning and experimentation with AI agents in a complex gaming environment. The project aims to advance AI capabilities in real-time strategy games, distinct from cheating applications.
How It Works
The project involves training AI models, likely using techniques such as imitation learning or reinforcement learning, leveraging ONNX models as a starting point. Gameplay logic is implemented through Python scripts that interact with the game environment, potentially via screen analysis and input simulation. Key aspects include configuring input mappings and screen coordinates for accurate game control, with a training script (train.py) generating playable models (.pt files).
Quick Start & Requirements
conda create --name wzry_ai python=3.10, conda activate wzry_ai), then install dependencies using pip install -r requirements.txt.pip3 install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu118), and ONNX Runtime GPU (specific installation for CUDA 11 or 12). A detailed installation tutorial is available via a Bilibili video.zlibwapi.dll.Highlighted Details
showposition.py) to help map game interface coordinates for AI control.Maintenance & Community
Licensing & Compatibility
Limitations & Caveats
The project explicitly states its purpose is for AI learning and strictly prohibits cheating, indicating it is not intended for competitive or unauthorized use. Setup requires specific CUDA versions and may involve complex environment configuration, potentially posing a barrier to entry. The README does not detail performance benchmarks or specific AI algorithms used.
8 months ago
Inactive
edbeeching
Farama-Foundation
openai
udacity