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JianghanxiaoPhysics-informed framework for deformable object reconstruction and simulation from video
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PhysTwin offers a framework for physics-informed reconstruction and simulation of deformable objects from video data. It is designed for researchers and developers in XR, VR, and robotics, aiming to enable realistic object dynamics, interactive manipulation, and bridge the gap between real-world data and simulation environments.
How It Works
The system reconstructs deformable object dynamics and appearance by leveraging a differentiable Spring-Mass simulator, significantly accelerated by Nvidia Warp. This approach enables rapid first-order optimization, achieving results in minutes rather than hours, and allows for interactive exploration and simulation of object behavior based on video input.
Quick Start & Requirements
windows_setup branch), and Docker. Specific setup scripts (env_install.sh, 5090_env_install.sh) are provided.Highlighted Details
Maintenance & Community
The repository is actively maintained by the authors, with plans for continuous updates and the long-term development of a comprehensive physics simulator for real-to-sim applications. Collaboration is welcomed via email (hanxiao.jiang@columbia.edu). No specific community channels (e.g., Discord, Slack) are listed.
Licensing & Compatibility
The license type is not explicitly stated in the README. Compatibility for commercial use or integration with closed-source projects is not detailed.
Limitations & Caveats
Several features, including multi-object collision handling and self-collision acceleration, are experimental or pre-released. Potential library conflicts exist between gaussian-splatting and Trellis during data processing. The fully accelerated self-collision system is pending further development.
1 week ago
Inactive
StanfordVL